testimonials

Creating an Exhaust Effect

February 13, 2009 at 1:18 am | 3ds Max, 3ds Max Tutorials, Tutorials | No comments

This is a quick and easy tutorial for creating a cool exhaust effect in 3ds Max. It’s great for using with jet airplanes or other vehicles with jet engines, but it has a variety of other uses as well. To do it, we’ll use a particle system called “Super Spray”. When we’re all done, this is what we’ll get:

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Scene Render

February 2, 2009 at 3:36 pm | 3ds Max | 1 comment

I posted this earlier directly to my site, but for some reason it lost its framerate. I tried uploading to YouTube and it retained its framerate, so here it is:

Also, a quick update: I am planning on doing a particle system tutorial for 3ds Max soon, which can be used for dynamic weather effects like hail, rain, snow, etc.

Final Render

January 31, 2009 at 11:57 pm | 3ds Max | No comments

It took only 7 hours, but it’s finally done! 280 frames, 24 FPS. It looks grainy because I had to keep the sampling down and anti-aliasing off or else it would have taken like 14 hours (no joke). Also, I just realized after posting this online and watching it that the framerate drops. I have no idea why, but it kind of pisses me off. I might try uploading it to YouTube as an avi to see if that will keep its framerate. Anyways, check it out:

I’m going to be having a 3ds Max tutorial on lighting soon.
Hope you all have a great Super Bowl Sunday!

Render Update

January 30, 2009 at 8:37 pm | 3ds Max | No comments

I took a quick video of the scene fly-through in wireframe mode to give you a better idea. The framerate dropped because the screen-cap software I was using bogged it down. The full render will be 24 FPS (film quality).

3DS Max Renders

January 30, 2009 at 7:21 pm | 3ds Max | No comments

I’ve been working with 3DS Max lately, and I thought I’d post some renders of my work. The first two are just a couple screen grabs from a scene I made. The third is a render of a business card I designed. Click the picture for the full-sized.

render1


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