This is a quick and easy tutorial for creating a cool exhaust effect in 3ds Max. It’s great for using with jet airplanes or other vehicles with jet engines, but it has a variety of other uses as well. To do it, we’ll use a particle system called “Super Spray”. When we’re all done, this is what we’ll get:
I posted this earlier directly to my site, but for some reason it lost its framerate. I tried uploading to YouTube and it retained its framerate, so here it is:
Also, a quick update: I am planning on doing a particle system tutorial for 3ds Max soon, which can be used for dynamic weather effects like hail, rain, snow, etc.
This tutorial will walk you through the basics of setting up an indoor scene and properly lighting it and rendering it with Mental Ray, great for both beginners and intermediate users. Before we jump in, I’d like to note that I am using 3ds Max 2009, but I think most recent versions of the software will have the features I’m using. Here is what the result will look like after all is said and done:
It took only 7 hours, but it’s finally done! 280 frames, 24 FPS. It looks grainy because I had to keep the sampling down and anti-aliasing off or else it would have taken like 14 hours (no joke). Also, I just realized after posting this online and watching it that the framerate drops. I have no idea why, but it kind of pisses me off. I might try uploading it to YouTube as an avi to see if that will keep its framerate. Anyways, check it out:
I took a quick video of the scene fly-through in wireframe mode to give you a better idea. The framerate dropped because the screen-cap software I was using bogged it down. The full render will be 24 FPS (film quality).
I’ve been working with 3DS Max lately, and I thought I’d post some renders of my work. The first two are just a couple screen grabs from a scene I made. The third is a render of a business card I designed. Click the picture for the full-sized.